| Editor | Stephen Ashby |
|---|---|
| Categories | Xbox, Xbox 360, Xbox One |
| Frequency | 13 yearly |
| Circulation | 425,000/month (US)[1] and 66,894/month (UK)[2] |
| First issue | November 2001 |
| Final issue | March 2020[3] |
| Company | Future plc |
| Country | United States/United Kingdom/Canada/Australia |
| Language | English |
| Website | Official website |
| ISSN | 1534-7850 |
Welcome to the iGuide 45 RPM RECORDS Price Guide IGuide.net is proud to host the online 45 RPM RECORD Price Guide.The price guide is maintained by Jon R. Warren, whose price guide books have been the authority on collectibles values since 1985.
Official Xbox Magazine (or OXM for short) is a monthly video game magazine which started in November 2001 around the launch of the original Xbox. A preview issue was released at E3 2001, with another preview issue in November 2001. The magazine was bundled with a disc that included game demos, preview videos and trailers, and other content, such as game or Xbox updates and free gamerpics. The discs also provided the software for the Xbox 360 for backward compatibility of original Xbox games for those without broadband and Xbox Live access. As of January 2012, OXM no longer includes a demo disc. In mid-2014, the U.S. version was merged into the UK version on the website, which lasted only a few months until Future plc announced that it was closing its website along with all the other websites that Future has published, including Edge and Computer and Video Games.[4][5] In February 2015, OXM and all of Future's video game websites were redirected into GamesRadar.[6] The magazine itself continues to be published in the UK, US and Australia.
Content[edit]
On the Disc(Discontinued in 2012)
Each issue originally contained a demo disc with both Xbox 360 and Xbox Live Arcade games. However, beginning in January 2012, OXM stopped including demo discs, saying 'You've told us you don't want the DVD anymore, and we listened....'.Each demo contained unlockable content like gamer pics and hidden demos. There was also a sim-like game called 'OXM Universe'. Gamers played the games on disc and viewed the videos on the disc to gain points, but only 800 points were needed for the unlockable content. The points had another use in which gamers used their points to research and build equipment for the in-game game 'OXM Universe'. 'OXMU' was discontinued in OXM's 100th issue.
- We Heart Xbox
- In this section, new games which were not yet shown to the mainstream public or user-modified hardware such as consoles or faceplates were shown here.
- Message Center
- Besides showing readers' mail, the OXM crew revealed their 'Top 5' things on their mind at the moment. The 'Top 5' tradition was broken in Issue #85 of July 2008, when the staff instead answered to the question 'What's your worst habit - and do you even want to break it?'
- Xbox Next
- In this section, upcoming games were highlighted and previewed.
- Features
- In this section, games may get prolonged previews, or OXM may have an exclusive 6-10 page review for a certain game. There may also be special featured content like Issue #77's 'HDTV Buyer's Guide'.
- Xbox Now
- This was the section where every Xbox, Xbox 360, and Xbox Live Arcade game, and downloadable content is reviewed.
- Xbox 365
This section contained Xbox business articles, gaming news, 'Hard Stuff' (a section that reviews contraptions related to an Xbox console), '2,000 Pennies or Less' (a section that showed the best cheap games that can be bought for either Xbox or Xbox 360), the codes of the month, 'Forza Showroom' (a brief column that showed some of the best Forza Motorsport 2 car designs that people have made), a section for competing against the OXM crew in games like Lost Planet, Halo 3, Gears of War, and more, 'Media Ho!' (a section that talked about movies, books, and other items related to games), 'Live Space' (a section which showed gamers' Xbox Live gamertags, 'Ask Dr. Gamer' (a section in which gamers would ask Health doctor, Freddy Chen, gaming related information), and 'The (insert something here) of Xbox' (a section that talked about business and other things of the Xbox gaming world. The column 'The Business of Xbox' was written by Geoff Keighley through the May 2007 issue, but until 2015, the column was written, on a less frequent basis, by Chris Morris (columnist). As of Issue #71, the end page rotated columnists, with guests including game creators Tim Schafer, Denis Dyack, and Randy Pitchford.
Staff[edit]
UK and US Edition
- Editor: Chris Burke
- Games Editor: Dave Meikleham
- Staff Writer: Adam Bryant
- Production Editor: Drew Sleep
- Senior Art Editor: Warren Brown
Review system[edit]
Until issue #52, the Official Xbox Magazine (OXM) used a 100-point system, scoring games out of 10.0 with .1 increments. The games that received at least a 9.0 were given an Editor's Choice award. Beginning with issue #53 (Holiday 2005), the US OXM switched to a 20-point scoring system, scoring games out of 10.0 with increments of 0.5. The UK edition though switched to a 10-point scoring system, scoring games out of 10. This ratings scale was detailed on the introduction page to every issue's review section. A score of 10.0 was not considered perfect, but is called 'Classic' and is considered to be 'one of those rare and very best of games.' OXM's review scale did include a score of 11.0 (termed 'Mecha Godzilla's Choice') as 'Perfect,' however the description for that score was 'The unicorn. Will never happen. Never.'
Twenty games received a 10/10 score from OXM, but only BioShock, The Elder Scrolls V: Skyrim and Grand Theft Auto V had been given this score by both the US and UK editions. The nine 10/10 games from the US edition included: Fight Night Round 3, Gears of War, Fallout 3, Halo 3, Call of Duty 4: Modern Warfare, Mass Effect, Gears of War 3 and Batman: Arkham City. Whereas the nine 10/10 games from the UK edition included: Grand Theft Auto IV, Project Gotham Racing 4, Call of Duty: Modern Warfare 2, The Elder Scrolls IV: Oblivion, Mass Effect 2, Halo: Reach, Portal 2, Deus Ex: Human Revolution and Mass Effect 3.
OXM also had begun reviewing Xbox Live Downloadable Content (DLC), on a three-point scale: Buy, Fanboys Only, and Deny. The exception was The Elder Scrolls IV: Shivering Isles expansion pack in issue 70, which, due to the game's size, being 'much more than a simple map pack' was reviewed on the normal 20-point scale, receiving an 8.5 (Great). (The game was later released as an expansion on DVD.)
Bonus materials[edit]
Some disks came with additional material for Xbox games. Early issues' demo disk included a costume expansion to Dead or Alive 3 and Easter eggs unlockable via inputting a code via the controller. Some material seen only available for download on Xbox Live was included on demo disks. Until 2015, most US demo discs included gamer pics centered on a game.
- Issue #53 contained the free exclusive beta for Final Fantasy XI.
- Issue #67 contained the Wizard's Tower and Thieves Den quests for The Elder Scrolls IV: Oblivion.
- Issue #69 contained Chapter 2 for Tom Clancy's Ghost Recon Advanced Warfighter.
- Issue #73 contained an exclusive demo for the Japanese RPG Eternal Sonata.
- Issue #74 contained an exclusive demo for Beautiful Katamari.
- Issue #77 contained a special demo for Guitar Hero III: Legends of Rock. (The demo is also found in copies of Tony Hawk's Proving Ground.)
- Issue #80 contained the Harmonix Track Pack 01: 3 exclusive songs for the popular video game Rock Band.
- Issue #82 contained the downloadable song for Guitar Hero III: Legends of Rock.
- Issue #46 (UK edition) contained the NXE update for the Xbox 360 dashboard.
- Issue #54 (UK edition) contained a Left 4 Dead 2 Xbox 360 theme.
- Issue #116 contained an Assassin's Creed pamphlet.
Podcasts[edit]
- Audio Podcast
KOXM was the weekly Official Xbox Magazine podcast, hosted by OXM Senior Editor Dave Rudden. The show was previously hosted by Ryan McCaffrey until he left Official Xbox Magazine to work at IGN. Dan Amrich used to be a McCaffrey's co-host, but he left the magazine and podcast to work at Activision/Blizzard. The audio podcast featured a recap in the week's past events and game releases, two trivia contests (Name That Xbox Sound Effect and Stick it to the Dan (formerly Dan's Useless Trivia)) for a prize (usually a tee shirt or Xbox Live Arcade game), and developer interviews. The show was produced by Andy Bauman.
- Video Podcast
Until 2015, the OXM Video Podcast was updated much less frequently, with gaps over a month or more. The video podcast slowed until it was picked up again in the form of Inside Xbox, a short Xbox Live program that OXM became a part of in 2008. The OXM Report on Inside Xbox featured similar video content to the original video podcast, but with more timely information on games such as Gears of War 2 and Mirror's Edge It was posted on Xbox Live every other Sunday.
Awards[edit]
On October 12, 2007, the UK edition was awarded 'Best Xbox Magazine' at the Games Media Awards.[7]
References[edit]
- ^'Future US: Official Xbox Magazine'. Archived from the original on 2012-04-01. Retrieved 2008-04-30.
- ^'Xbox 360: The Official Xbox Magazine: Print | Future Advertising'. Retrieved 2008-04-21.
- ^Kerr, Chris (30 March 2020). 'Future shuts down Official Xbox Magazine after almost two decades'. Gamasutra. Retrieved 30 March 2020.
- ^'Future will close CVG'. MCV/Develop. 2014-11-28. Retrieved 2020-03-04.
- ^'Future plans 170 UK job cuts as it sells bikes and craft magazines'. MCV/DEVELOP. 2014-05-29. Retrieved 2020-03-04.
- ^'Messages from the editors - CVG'. web.archive.org. 2015-01-04. Retrieved 2020-03-04.
- ^'Media stars hailed at the GMAs'. MCV. October 2007. Archived from the original on 2008-03-16. Retrieved 2008-04-22.
External links[edit]
- OXM Official US Website (archived)
- Archived Official Xbox Magazines on the Internet Archive
Before digital downloads, finding the best Mac games wasn’t always easy.
They were out there, but the Mac section of the computer game stores (they used to have those) seemed to stock nothing but “Mario Teaches Typing,” and the games that included Mac and Windows versions would inevitably be scattered around the “PC” sections of the store.
As such, compiling a list of the best classic Mac games is pretty tough.
That didn’t stop us from doing it. And because we want you to actually play these games, we made sure you can still buy them all in either their original form or as enhanced editions (not remakes). It also means some of our favorite old Mac games—such as Myth, Red Baron, and Fallout—didn’t make the list.
By the way, if you want to stay on top of all the latest Mac games updates, retro or modern, make sure you check out Pure Mac.
The 10 Best old games for Mac: Revisiting the classics
When this turn-based fantasy RPG from Spiderweb Software arrived in 2000 it already looked and played like throwbacks to RPGs of the late ‘80s and early ‘90s. But it did so in the best ways possible.Avernum is an underground prison, and of course, your adventure begins when you’re exiled there from the surface world, known as the Empire. But Avernum isn’t simply a prison; an entire culture exists in this subterranean world, presenting you with myriad options on what to do next. With numerous quests, spells, and party members to customize and control, Avernum unfolds with the freedom of pencil and paper adventures.
Avernum: The Complete Saga gives you a ridiculous amount of content and a cohesive story arc that’s tremendously satisfying. The graphics are rudimentary, but Avernum is very satisfying if you can overlook that.
Another name synonymous with Mac gaming back in the ‘90s was Ambrosia Software. You simply didn’t know a Mac user who didn’t have at least one Ambrosia game on her PowerPC.Perhaps their most fondly remembered title is EV Nova, the third game in the Escape Velocity series. A space exploration and combat game, EV Nova is set amongst warring factions scattered throughout the Milky Way. Consider it Divergent amongst the stars, as you will select your faction then find your role in it.
Gameplay involves jumping between star systems to accept and execute missions, upgrade your ship, and wreck havoc. There are six major storylines and plenty of branching missions, and how you get involved is up to you. That leads to plenty of replay options.
It’s still easy to get overwhelmed by EV Nova despite its age, but Ambrosia offers plenty of resources at the company’s website.
Our second sci-fi first-person shooter to make the list finds you waking from cryostasis to a ship full of unknown aliens, a screwed up AI, and your now zombified companions. Fair enough. We’ve been through this before, so pick up the weapons and health packs and have at it, right?Free Mac Games
Wrong. System Shock 2 doesn’t give you a lot of weapons or health packs. Rather, it gives you an RPG-like system of upgrades that forces you to use strategy, stealth, and the environment to survive.
What really separates System Shock 2 from its peers is the ship itself. It’s creepy and oppressive, and you’ll be more afraid of what could be around the corner than what actually is. Story elements are revealed through logs left by the crew, limiting your knowledge of what’s going on in a manner that reinforces how alone you are.
Another game produced by Peter Molyneux, Syndicate Plus is a real-time tactical action game in which you lead a team of cyborg mercenaries in the “problem-solving” department of the Syndicate.When you hear the term “cyborg” you just know there are going to be plenty of customization options via augmentations. You will use these to create a team that moves through futuristic locations to achieve your employer’s objectives.
Although there’s plenty to address between missions, it’s the execution of those missions that is most fun. The citizens and their belongings (cars, for example) are there to suit your purposes, should you need them. Your radar tells you where you need to go, but the direct route isn’t always best. If you need some extra help you can “persuade” the people around to help get the job done.
Best of all, the music and sound effects were incredibly effective for the time. The music that suddenly kicks in when you’re spotted will follow me for the rest of my life.
I gave up on the Star Wars movies about 25 minutes into Return of the Jedi, and I’ve never been able to get back into it. I still quite enjoy the games, however, and my all time favorite is 1994’s TIE Fighter from LucasArts.This is because of the excellent story that drives the mission-based flight-sim combat, because of the smooth graphics, and because it was the first time I got to serve the Empire. The missions are what you’d expect from any competent flight sim, asking you to engage in dogfights, take down freighters, protect your own vessels, etc. But because you’re now facing off against the whiney Rebellion, there’s a certain evil glee that goes along with it.
I’m also impressed by TIE Fighter’s staying-power. The gameplay is every bit as intense (and difficult) as it was in the mid-90s, and the space combat graphics are still very cool to view. Just make sure you play it with a joystick. Trust me on this.
There was a time when Bungie Studios was the shining light of Mac gaming. With Mac-only (or at least Mac-first) games such as Myth and Oni, they were the one company that made Windows owners jealous of Mac gamers.Out Of Print Mac Games Magazines With Demo Discs Download
But then Microsoft bought them to claim Halo, and that shining light was snuffed out forever.
Mac gamers can still see what made Bungie so special by playing the Marathon Trilogy. This revolutionary series of sci-fi themed first-person shooters introduced features such as real-time voice chat and the ability to wield two weapons at once. The multiplayer options may not do you much good today, but the action and the story are every bit as entertaining as they were in the ’90s.
Honestly, Marathon would be higher on this list were it not for the steps required to grab it. The games are free, but you’ll need to install Aleph One (the free, open source continuation of Bungie’s Marathon 2 FPS game engine) to run them.
“But what if this was set in space?” is a valid question for every video game ever made…even games that are already set in space. That’s because space makes everything so much bigger and more imaginative. And the time this worked best was when Sid Meier took Civilization interstellar with Sid Meier’s Alpha Centauri.The turn-based strategy elements all remained. You choose from seven factions, then research an unexplored planet, build new technologies and customize your units, and conquer anything hostile (or friendly, if that suits you) to claim victory.
The fun thing about Alpha Centauri is that none of the factions are bad guys. No matter which you select, you feel like you’re doing the right thing when you conquer the others.
Still, why bother playing this when there are many modern alternatives available on the Mac? Because the only thing missing in Sid Meier’s Alpha Centauri are the flashy graphics. The writing, voice-acting, and depth of gameplay options are still among the best the genre has ever seen.
Out Of Print Mac Games Magazines With Demo Discs Online
For our next game, we go all the way back to the ’80s with Bullfrog’s Populous from Peter Molyneux. If it’s not the first “god” game out there, it’s the first that made god gaming so gleefully fun.In Populous, you’re given an isometric view of your world and tasked with manipulating this world to help your “followers” wipe out the enemy. More followers lead to more mana, more mana leads to more powers, and more powers mean earthquakes, volcanos, and all kinds of fun ways to punish the non-believers.
Out Of Print Mac Games Magazines With Demo Discs And Player
There are many similar games available now, most of which are much more involved and rewarding. So, why bother going back to 1989 for the original Populous? Because it’s still fun. It also contains a whopping 500 levels, and the rudimentary graphics create an odd connection with your followers. It’s more like developer and programs than God and subjects.
Those looking to relive the original adventure in this real-time fantasy RPG are in for a treat. The enhanced edition—released in April of this year—comes with the original version from 1999.No matter which version you’ll play, you are the Nameless One. A name like that means life isn’t good, and the horrors of lives you can’t remember are coming back to haunt you. Worse, a floating skull named Morte is leading your adventure that will take you to the very depths of Hell.
The characters you can recruit in Planescape: Torment are highly non-traditional, including a crossbow-wielding cube and a haunted suit of armor. You’re free to change your class and alignment throughout the 50+ hour adventure, so you’re not stuck with one way of thinking as with most RPGs of this time.
Here’s a case where the enhanced edition of a game expertly accomplishes its goal; it reminds fans of why they loved the original while making the game accessible to modern gamers.Out Of Print Mac Games Magazines With Demo Discs For Sale
Why? To start, the remastered graphics lovingly reflect the look of the original, serving mainly to make them look sharp on today’s much larger monitors. The enhanced edition also adds four new characters you can simply ignore if you want to remain faithful to the original, and it builds Shadows of Amn and Throne of Baal right into the package. There’s now a multiplayer option, too.
Out Of Print Mac Games Magazines With Demo Discs Download
The reason Baldur’s Gate II is so fondly remembered is because of the excellent story and well-balanced combat. As you’d expect from a Forgotten Realms-based game, you can play through as the good guy, the bad guy, or someone in between. Your actions affect how NPCs and members of your own party see you and will open and close quests and other options.
Good RPGs create worlds you don’t just want to play through, but live in. And in that regard, Baldur’s Gate II is one of the most successful of all time.
Out Of Print Mac Games Magazines With Demo Discs For Sale
The thing about putting together a list of the best classic Mac games is that it’s constantly changing. More games become “classic” each year, but it’s more than that. Countless games bubble just under the surface, waiting to be rediscovered or to get their “enhanced” edition to lift them back into the consciousness of Mac gamers. And with the ease of digital distribution, don’t be surprised if we’re soon talking about more of our favorites.
In the meantime, can someone remind me why the Mac versions of Fallout and Fallout 2 disappeared again?
Disclaimer: Some of the links above are affiliate links, which means that if you choose to make a purchase, I will earn a commission (this is how we pay the bills). This commission comes at no additional cost to you.
Please understand that I only mention games because I believe they’re interesting, good, and/or fun. Never because I received a free copy or to earn a small commission.