Block Buster brings the retro charm of a classic brick breaking game, that you just can't put down, to your phone, tablet and your desktop computer. The game features not less than forty levels packed to bursting with fun and increasingly hard challenges.You move the paddle from side to side using your finger or the mouse and try to bounce the ball around the screen to destroy all the blocks.
| Shatter | |
|---|---|
| Developer(s) | Sidhe Interactive |
| Publisher(s) | Sidhe Interactive Steam(OS X) |
| Designer(s) | Alan Bell, Antony Blackett, James Everett, Jonathan Brown |
| Composer(s) | Module |
| Engine | PhyreEngine |
| Platform(s) | PlayStation Network, Microsoft Windows, OS X, GNU/Linux |
| Release | PlayStation Network
OS X
|
| Genre(s) | Breakout |
| Mode(s) | Single-player |
Shatter is a Breakout clonevideo game developed and published by Sidhe Interactive for PlayStation 3, PC, and iOS. The game was released on July 23, 2009 on PSN, on March 15, 2010 on Microsoft Windows, on September 18, 2012 on OS X, and on March 14, 2013 on GNU/Linux.
Shatter uses the Arkanoid gameplay mechanic, with the addition of physics forces 'suck' and 'blow' to give the player control of the ball and other physics-enabled objects.[1]
Gameplay[edit]
The game area consists of a paddle, a ball and field of blocks. To clear a level, the player must destroy all of the blocks. This is most commonly done by guiding the ball into them but blocks can also be destroyed using the Shard Storm power-up, by hitting the blocks with the paddle itself, or by sucking in fragments with the shield enabled to create 'ricochet' bullets.
As well as using the paddle to strike the ball, the player can also suck objects towards it or blow objects away. When a block is broken, it releases a number of shards which the players should collect in order to charge their Shard Storm bar. This can be done more efficiently by using the suck function to pull shards towards the paddle. The player collects these shards using the paddle. The suck and blow functions also affect the balls trajectory so can be used to more accurately guide the ball to specific targets. Some blocks also react to the in-game physics and will move towards or away from the paddle as the suck and blow actions are used. The player can activate a shield around the paddle which will destroy blocks on contact however, this also drains power from the Shard Storm meter. If a block hits the paddle when the shield is not activated the player loses control of the paddle for a few moments.
Some blocks contain power-ups which have to be collected. All power-ups in the game are positive and trigger functions such as doubling the number of shards on the screen, making the ball more easily maneuverable or give the player an extra life. The player collects these power ups by catching them with the paddle. Players can also release multiple balls into the arena at once. While this allows the player to collect points and clear the stage more quickly, it also makes the game more difficult.[2]
Development[edit]
On March 15, 2010, Shatter was released on for Windows through Steam. This updated release includes extra modes. Ports of this version for Mac OS X and Linux were released as part of the Humble Indie Bundle 6.
The soundtrack for Shatter was composed by the electronic musician Module, and has been featured in its own right by the Bandcampindependent music website.[3]
Reception[edit]
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Shatter received 'favorable' reviews on both platforms according to the review aggregation website Metacritic.[16][15]
The PS3 version was nominated by 1UP.com as one of the most innovative games at E3 2009.[17] Later, 1UP.com in its review called it 'a fine interpretation of the old brick-breaker style' and praised the introduction of new and interesting gameplay mechanics to classic brick-breaker game genre. However, reviewer Ray Barnholt did comment on the game's brevity, saying that it could be completed in a couple of days.[4]
See also[edit]
References[edit]

Brick Buster Games For Mac Free
- ^Ellis, David (June 29, 2009). 'Brand-New Footage of Shatter'. 1UP.com. Retrieved October 20, 2016.
- ^Clements, Ryan (June 29, 2009). 'Shatter: Hands-on and Mind-Blown'. IGN. Retrieved October 20, 2016.
- ^'Sidhe'. Bandcamp.
- ^ abBarnholt, Ray (July 23, 2009). 'Shatter Review (PS3)'. 1UP.com. Retrieved October 20, 2016.
- ^Sterling, Jim (August 10, 2009). 'Review: Shatter (PSN)'. Destructoid. Retrieved October 20, 2016.
- ^Welsh, Oli (August 6, 2009). 'Shatter (PS3)'. Eurogamer. Retrieved October 20, 2016.
- ^Guss, Ian (July 30, 2009). 'PSN Review - Shatter'. GamePro Arcade. Archived from the original on November 7, 2010. Retrieved October 20, 2016.
- ^ abLaddin, Josh (April 26, 2010). 'Shatter Review'. Game Revolution. Retrieved October 20, 2016.
- ^Petit, Carolyn (April 5, 2010). 'Shatter Review (PC)'. GameSpot. Retrieved October 20, 2016.
- ^Petit, Carolyn (July 28, 2009). 'Shatter Review (PS3)'. GameSpot. Retrieved October 20, 2016.
- ^Liebman, Dan (April 1, 2010). 'SHATTER Review - PC'. GameZone. Archived from the original on April 4, 2010. Retrieved October 20, 2016.
- ^Gerstmann, Jeff (July 27, 2009). 'Shatter Review (PSN)'. Giant Bomb. Retrieved October 20, 2016.
- ^Hatfield, Daemon (July 21, 2009). 'Shatter Review (PS3)'. IGN. Retrieved October 20, 2016.
- ^'Shatter'. PlayStation Official Magazine - UK: 121. October 2009.
- ^ ab'Shatter for PC Reviews'. Metacritic. Retrieved October 20, 2016.
- ^ ab'Shatter for PlayStation 3 Reviews'. Metacritic. Retrieved October 20, 2016.
- ^1UP staff (2009). '1UP's Best Games of E3 2009 (Page 3)'. 1UP.com. Retrieved October 20, 2016.
External links[edit]
- Shatter soundtrack at Bandcamp
- Shatter at MobyGames